Designing for Depth
Immersive and intuitive VR interfaces for a training module to enhance user engagement and task clarity.
Project Overview
A VR-based training module was being developed to simulate real-world scenarios for safety and operations training in industrial environments.
My role involved designing the core user interface and interaction flow that felt intuitive in a 3D immersive setting.
Role: Lead UI/UX Designer
Team: VR Developer, 3D Artist, Product Owner
Duration: 4 months
Tools: Figma, Unity (for prototyping).
Problem Statement
The client wanted to make VR training more usable and engaging for first-time VR users.
The existing prototype was unintuitive, causing user frustration and poor task completion.

Spatial UX Challenges
Designing for VR meant unlearning some 2D interface conventions and embracing the depth, motion, and spatial placement of UI elements. Key challenges included:

Depth Perception: UI elements needed to be placed at a readable, comfortable virtual distance (typically 1–2 meters from the user) to avoid strain.
User Orientation: Elements were anchored to the user's gaze to ensure menus and instructions remained accessible no matter the head movement.
Interaction Clarity: Users often struggled with precision using hand gestures. We solved this by designing larger hit zones and providing animated gesture tutorials.
Clutter Management: We reduced on-screen elements by introducing progressive disclosure — revealing only what's necessary at each step.
Design Goals

Simplify interactions through visual cues and gesture-based triggers.
Provide feedback for every user action (visual, haptic, or audio)
Maintain spatial clarity to avoid clutter in the VR environment
Design Process

Embrace Spatial Design Thinking
Design for Gaze, Gesture, and Voice
Progressive Disclosure
Provide Real-Time Feedback
Test in Context, Iterate Rapidly
Ensure Comfort and Clarity
Storyboarding
User Journey

User Journey: Training in VR
Enter VR
🕶️ The user puts on the headset and is transported into the immersive training environment.
Receive Instructions
📘 An onboarding screen or voice assistant welcomes the user and explains the upcoming task using minimal text and clear visuals.
Complete Task
👐 The user performs the task using hand gestures or gaze input — like operating virtual machinery or navigating a checklist.
Get Feedback
✅ Upon completion, the system provides feedback via visual cues (e.g., green checkmark), subtle haptic responses, or voice confirmation.

VR Prototypes
Designed key UI elements like:
Step-by-step instruction cards
Voice and gesture onboarding overlay
Usability Testing in VR
Conducted usability testing with users using a VR prototype in Unity along with VR headset
Feedback led to key changes:
Reduced information density per screen
Added auto scrollable in instruction menu
Introduced 90deg field of view to avoid head rotation
Key Learnings
Designing for space, not screens
Empathy for non-tech-savvy users
Creating safe-to-fail learning Visual: Image of user immersed in VR + designer notes overlay
Importance of iteration & immersive testing